diff options
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..5b78677 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,32 @@ +cmake_minimum_required(VERSION 3.0) +project(visz C) +set(CMAKE_C_STANDARD 99) + +# Adding Raylib +include(FetchContent) +set(FETCHCONTENT_QUIET FALSE) +set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples +set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games + +FetchContent_Declare( + raylib + GIT_REPOSITORY "https://github.com/raysan5/raylib.git" + GIT_TAG "master" + GIT_PROGRESS TRUE +) + +FetchContent_MakeAvailable(raylib) + +# Adding our source files +file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.c") # Define PROJECT_SOURCES as a list of all source files +set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project + +# Declaring our executable +add_executable(${PROJECT_NAME}) +target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES}) +target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE}) +target_link_libraries(${PROJECT_NAME} PRIVATE raylib) + +# Setting ASSETS_PATH +target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine +#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable
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