use crate::calculus::calculus::Vec3; use crate::global::{CAMERA_CENTER, FOCAL_LENGTH, VIEWPORT_HEIGHT, VIEWPORT_WIDTH}; fn render() { let viewport_hor_vector = Vec3{ x: VIEWPORT_WIDTH as f32, y: 0.0, z: 0.0 }; let viewport_ver_vector = Vec3 { x: 0.0, y: -1f32 * VIEWPORT_HEIGHT as f32, z: 0.0 }; let delta_pixel_u = viewport_hor_vector.scalar_mul(1.0 / VIEWPORT_WIDTH as f32); let delta_u = viewport_ver_vector.scalar_mul(1.0 / VIEWPORT_WIDTH as f32); let viewport_upper_left = CAMERA_CENTER .sub(&Vec3 { x: 0f32, y: 0f32, z: FOCAL_LENGTH}) .sub(&viewport_hor_vector.scalar_mul(0.5)) .sub(&viewport_ver_vector.scalar_mul(0.5)); let pixel_upper_left = viewport_upper_left.add( &delta_pixel_u.add(&delta_pixel_u).scalar_mul(0.5) ); }