use crate::calculus::calculus::{Ray, Vec3}; use crate::global::{DisplayBuffer, Pixel, CAMERA_CENTER, FOCAL_LENGTH, IMG_HEIGHT, IMG_WIDTH, VIEWPORT_HEIGHT, VIEWPORT_WIDTH}; fn ray_color(ray: &Ray) -> Vec3 { let unit_direction = ray.direction.unit(); let a = 0.5 * (unit_direction.y + 1.0); let vec_1 = Vec3 { x:1.0, y: 1.0, z: 1.0 }; let vec_2 = Vec3 { x: 0.5, y: 0.7, z: 1.0 }; vec_1.scalar_mul(1.0 - a) .add(&vec_2.scalar_mul(a)) } pub fn render(display_buffer: &mut DisplayBuffer) { let viewport_hor_vector = Vec3{ x: VIEWPORT_WIDTH as f32, y: 0.0, z: 0.0 }; let viewport_ver_vector = Vec3 { x: 0.0, y: -1f32 * VIEWPORT_HEIGHT as f32, z: 0.0 }; let delta_pixel_u = viewport_hor_vector.scalar_mul(1.0 / VIEWPORT_WIDTH as f32); let delta_pixel_v = viewport_ver_vector.scalar_mul(1.0 / VIEWPORT_WIDTH as f32); let viewport_upper_left = CAMERA_CENTER .sub(&Vec3 { x: 0f32, y: 0f32, z: FOCAL_LENGTH}) .sub(&viewport_hor_vector.scalar_mul(0.5)) .sub(&viewport_ver_vector.scalar_mul(0.5)); let pixel_upper_left = viewport_upper_left.add( &delta_pixel_u.add(&delta_pixel_u).scalar_mul(0.5) ); (0..IMG_HEIGHT).for_each(|j| { (0..IMG_WIDTH).for_each(|i| { let pixel_center = pixel_upper_left .add(&delta_pixel_u.scalar_mul(i as f32)) .add(&delta_pixel_v.scalar_mul(j as f32)); let ray_direction = pixel_center.sub(&CAMERA_CENTER); let ray = Ray { origin: &CAMERA_CENTER, direction: &ray_direction, }; let Vec3 {x, y, z} = ray_color(&ray); display_buffer[j][i] = Pixel::from_frac(x, y, z); }) }) }