use crate::calculus::calculus::{Point3, Ray, Vec3}; use crate::global::{Color, DisplayBuffer, Pixel, CAMERA_CENTER, FOCAL_LENGTH, IMG_HEIGHT, IMG_WIDTH, VIEWPORT_HEIGHT, VIEWPORT_WIDTH}; use crate::object::{HitRecord, Hittable, HittableList, Sphere}; fn ray_color(ray: &Ray, world: &HittableList) -> Color { let mut rec = HitRecord::default(); if world.hit(ray, 0.0, f32::INFINITY, &mut rec) { let color = Color::new(1.0, 1.0, 1.0) .add(&Color::new( rec.normal.x, rec.normal.y, rec.normal.z) ) .mul_scalar(0.5); return color; } let unit_direction = ray.direction.unit(); let a = 0.5 * (unit_direction.y + 1.0); let color1 = Color::new(1.0, 1.0, 1.0).mul_scalar(1.0 - a); let color2 = Color::new(0.5, 0.7, 1.0).mul_scalar(a); color1.add(&color2) } pub fn render(display_buffer: &mut DisplayBuffer) { let viewport_hor_vector = Vec3{ x: VIEWPORT_WIDTH, y: 0.0, z: 0.0 }; let viewport_ver_vector = Vec3 { x: 0.0, y: -1f32 * VIEWPORT_HEIGHT, z: 0.0 }; let delta_pixel_u = viewport_hor_vector.scalar_mul(1.0 / IMG_WIDTH as f32); let delta_pixel_v = viewport_ver_vector.scalar_mul(1.0 / IMG_HEIGHT as f32); let viewport_upper_left = CAMERA_CENTER .sub(&Vec3 { x: 0f32, y: 0f32, z: FOCAL_LENGTH}) .sub(&viewport_hor_vector.scalar_mul(0.5)) .sub(&viewport_ver_vector.scalar_mul(0.5)); let pixel_upper_left = viewport_upper_left.add( &delta_pixel_u.add(&delta_pixel_u).scalar_mul(0.5) ); let mut world = HittableList::new(); world.push( Sphere::new(Point3::new(0.0, 0.0, -1.0), 0.5) ); world.push( Sphere::new(Point3::new(0.0, -100.5, -1.0), 100.0) ); (0..IMG_HEIGHT).for_each(|j| { (0..IMG_WIDTH).for_each(|i| { let pixel_center = pixel_upper_left .add(&delta_pixel_u.scalar_mul(i as f32)) .add(&delta_pixel_v.scalar_mul(j as f32)); let ray_direction = pixel_center.sub(&CAMERA_CENTER); let ray = Ray { origin: &CAMERA_CENTER, direction: &ray_direction, }; let color = ray_color(&ray, &world); display_buffer[j][i] = Pixel::from_color(&color); }) }) }