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#include <math.h>
#include "raylib.h"
#include "raymath.h"
typedef struct InitConfig {
int SCREEN_WIDTH;
int SCREEN_HEIGHT;
int ORIGIN_X;
int ORIGIN_Y;
char TITLE[20];
int TARGET_FPS;
} InitConfig;
void doInitialization(InitConfig config);
void doDrawing(InitConfig config);
void doUpdate();
int main(void)
{
InitConfig config = {
1500,
900,
1500 / 2,
900 / 2,
"Cool shit",
60
};
doInitialization(config);
while (!WindowShouldClose())
{
doUpdate();
doDrawing(config);
}
CloseWindow();
return 0;
}
void doInitialization(InitConfig config) {
InitWindow(config.SCREEN_WIDTH, config.SCREEN_HEIGHT, config.TITLE);
SetTargetFPS(config.TARGET_FPS);
}
void doUpdate() {
float dt = GetFrameTime();
}
void doDrawing(InitConfig config) {
BeginDrawing();
ClearBackground(BLACK);
DrawLine(0, config.ORIGIN_Y, config.SCREEN_WIDTH, config.ORIGIN_Y, RED);
DrawLine(config.ORIGIN_X, 0, config.ORIGIN_X, config.SCREEN_HEIGHT, RED);
int end = config.SCREEN_WIDTH / 2;
int start = -1 * end;
for (int x = start; x < end; x++) {
float y = 100 * sinf((float)x/10);
y *= -1;
DrawPixelV(Vector2Add((Vector2){(float)x, y}, (Vector2){(float)config.ORIGIN_X, (float)config.ORIGIN_Y}), GREEN);
}
EndDrawing();
}
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