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#include "raylib.h"
#include "raymath.h"
typedef struct Config {
int SCREEN_WIDTH;
int SCREEN_HEIGHT;
int ORIGIN_X;
int ORIGIN_Y;
char TITLE[20];
int TARGET_FPS;
} Config;
Config config = {
1500,
900,
1500 / 2,
900 / 2,
"Cool shit",
60
};
void doInitialization();
Vector2 toCenter(Vector2 vector);
Vector2 toTopLeft(Vector2 vector);
Vector2 angle2HeadingVector(float angle);
void doDrawing();
void doUpdate();
int main(void)
{
doInitialization();
while (!WindowShouldClose())
{
doUpdate();
doDrawing();
}
CloseWindow();
return 0;
}
void doInitialization() {
InitWindow(config.SCREEN_WIDTH, config.SCREEN_HEIGHT, config.TITLE);
SetTargetFPS(config.TARGET_FPS);
}
Vector2 toCenter(Vector2 vector) {
return (Vector2) {
vector.x + (float)config.ORIGIN_X,
-1 * (vector.y + (float)config.ORIGIN_Y)
};
}
Vector2 toTopLeft(Vector2 vector) {
return (Vector2) {
vector.x - (float)config.ORIGIN_X,
-1 * (vector.y - (float)config.ORIGIN_Y)
};
}
Vector2 angle2HeadingVector(float angle) {
return (Vector2) {
cosf(angle),
sinf(angle)
};
}
void doUpdate() {
float dt = GetFrameTime();
}
void doDrawing() {
BeginDrawing();
ClearBackground(BLACK);
EndDrawing();
}
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